Mohammed, Robyn & Ajmal - most downloaded paper!
Congratulations to CSSE Head of School, A/Professor Mohammed
Bennamoun, Professor Robyn Owens and Dr Ajmal Mian for having
their paper, 'A Novel Representation and Feature Matching
Algorithm for Automatic Pairwise Registration of Range
Images' listed as one of the most downloaded research papers
from 2005/2006 for the International Journal of Computer Vision
(IJCV) which has been rated as having the highest impact factor
for Computer Science!
1st Year Comp Science Student Keys UWA Quinella!
Following the ‘Interzone Nullarbor’ in April, an
annual Australasian Game Development competition, some of the
best entries were hand picked to compete in the ‘Interzone
Nullarbor Deconstructor’ competition at the end of May
2007, which allowed for a very in depth look at all the entries
submitted by a diverse panel of expert judges comprising
representatives from Interzone, ECU, Murdoch & UWA.
In a thrilling battle for the top spot,
Wembley Downs resident, Scott Kerr, a 1st year student
from the School of Computer Science and Software Engineering, UWA
took out the honours with ‘Last Dawn’, beating out
entries from as far afield as New Zealand, holding off
‘Zyberflux’ the flashy creation of UWA computer
science students Jason Wong, James Strauss, Minh Tran &
Anthony Prior. This made it a triumphant quinella for UWA
outpacing others including entries such as ‘Dust’,
‘Adreneline’, ‘Dave’s Challenge’
& ‘Return to Zero’.
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| Last Dawn
Screenshot |
Scott Kerr |
Scott’s ‘Last Dawn’ which
can be downloaded in its entirety (see below) is a game about
surviving in a zombie infested world, scavenging for supplies and
trying to defend your base from zombies until you are rescued.
The game was built on an engine made from scratch over a period
of months. Working alone, he faced many challenges and spent many
hours perfecting his game which won praise for its innovative
gameplay and stylized graphics.
At the Deconstructor Competition, due to the
depth to which the games were examined, it gave the judges and
all entrants a great sense of the quality of all the entries as
well as to the difficulties and challenges faced, as part of the
judging involved the creators answering questions from the floor.
It looked at the tools & technology used and examined
motivation and creative inspiration as well.
Zyberflux is set in another universe and
your 'ships' flies on a flux/rail while navigating a myriad of
obstacles and surviving by destroying , and shooting down enemies
in order to reach the end of the level where 'The Big Kahuna'
awaits.
School Manager, Jay Jay Jegathesan said
“These results come at an opportune time, as the School of
Computer Science and Software Engineering, UWA have just launched
new majors in the flagship Bachelor of Computer Science Degree
programme. These include majors in Entertainment Technology &
Web Technologies and units such as Game Design &
Multimedia”
Last Dawn can be downloaded in its
entirety from the ‘Awesome Animations’ website of the
School of Computer Science and Software Engineering. A preview of
Zyberflux is also available from the same site.
http://www.csse.uwa.edu.au/awesome/
CheXmate! Archer shoots down Underdog!
In 1996, the `Deep Blue' computer system became the first machine
to win a chess game against a reigning world champion (Gary
Kasparov). This sparked worldwide recognition and interest in
artificial intelligence.
The 1st of June 2007 saw the annual CheX World Cup Final being
held at the School of Computer Science and Software Engineering
where the `Alphabeater' computer agent created by Ryan Archer
defeated `Underdog' (Oren Nachmann). Both had come through
intense preliminary finals where raging favourite and top seed,
`Miguel' (David Nidorf) was shocked by Underdog, with Alphabeater
accounting for the `George Bush' agent created by Norwegian
exchange student Marius Olsen, marking the first time that a
European entry failed to make the final in 3 years.
All these students take the Algorithms for Artificial
Intelligence unit taught by Dr Cara MacNish at the School of
Computer Science and Software Engineering, UWA.
Each year the Algorithms for Artificial Intelligence students
build `intelligent' software agents that compete against each
other in a Chess-like game. The game, called CheX, is
intentionally a little different to Chess, so that publicly
available algorithms cannot be used. It also adds a little local
flavour with, for example, a Winthrop Hall piece (shaped after
UWA's famed clock tower) taking a similar role to the Rook
(Castle) in Chess.
Chess-like games are difficult to solve due the high branching
factor and enormous size of the search space. Although a
student's program may typically examine over a million board
configurations in its allotted time for each move, this only
scratches the surface. The development of good functions for
evaluating the "quality" of board positions is therefore
critically important.
The competition has been held every year since 2001, using
software developed locally by the unit co-ordinator, Dr MacNish.
The software is designed so that students' agents can be `plugged
in' either on the same machine or through the internet.
CheX winner Ryan said that his experience in playing chess
helped him quite a bit as some of the thought processes were
similar.
"This is the first time I have used the Java programming
language to write an algorithm such as this. I had a lot of fun,
and winning this is a bonus!".

left to right: Oren, David, Ryan
(winner) and Marius
To see how a CheX match unfolds, visit the `Awesome Animations'
website of the School of Computer Science and Software
Engineering http://www.csse.uwa.edu.au/awesome
Who says art and science don’t mix?
An enterprising group of 3rd year university students from the
School of Computer Science and Software Engineering (CSSE), UWA
are aiming to answer that very question once and for all as part
of their ongoing ‘Professional Computing’ unit.
This unique unit taught by Associate Professor Mark Reynolds
requires groups of approximately 7 students to work on a
‘real world’ problem, and gain valuable skills
associated with project management, computer science,
programming, teamwork, marketing, design, etc.
This group chose to take up the challenge of creating the
‘Zuks Gallery’ interactive website, which will result
in website of the works of renowned WA artist Len Zuks. The
website is intended to be interactive where art lovers will be
able to view Len’s many sculptures and paintings in all
their 3-Dimensional glory, as well as 2-D images of the art,
located at the University of Western Australia. Other members of
the group include Michael Huynh, Michael Goold, Mark Dzieciol,
Ashley Same, Jose Ascencio and Phuong Nguyen.
The physical ‘Zuks Gallery’ was set up in April 2006
at the Computer Science building by the artist himself and CSSE
School Manager Jay Jay Jegathesan, who have both described the
birth of the gallery as the fruit of a moment of serendipity.
Jay Jay said, ‘This product is very exciting and
interesting. Len is a remarkable person with very unique
viewpoints on life. The students are creating a section where
Len’s thoughts and philosophies on life which he writes out
in beautiful script are scanned and loaded onto the site’.
The breathtaking mix of 30 paintings & sculptures including
‘The Entertainer’ which guards the entrance of the
Computer Science building and the 3 meter long ‘Where Have
All the Flowers Gone’ (Oil, Acrylic, Plaster & Varnish
on Canvas) have allowed the group to harness greatest use of
their creativity, as compared to anything they have completed at
University.
Here skills learnt via study are applied to create a work of art.
The project allows for an extension of the students skills to the
real world as it will be used by real, everyday people.
Through this project, the students we have been able to learn
the necessary real life process of working together to create a
product. They have had to meet, plan, record progress, assign
tasks and provide documentation and deliverables. They can see
their inputs combining to create a complete product.
In the interim, Len’s art can be viewed at http://www.csse.uwa.edu.au/zuks
Zyberfluxing to the Top
A group of current & former PhD students of the School of
Computer Science and Software Engineering (CSSE), UWA, namely
Anthony Prior, James Strauss, Minh Tran and Jason Wong (who
formed 'OneTwenty', a social group for gamers, developers &
researchers) together with Adam Matera & the musical genius
of Poya Manoucherhi created a game called 'Zyberflux' which took
out the 2nd prize at 'Interzone Nullarbor', which an annual
Australian Game Development Competition. This national
competition was held from the 30th of March - 1st of April in
conjunction with the internationally renowned GO3 Electronic
Entertainment Expo in Perth. On top of that, 1st year CSSE
student, Scott Kerr, working alone, won 5th place for his game,
'Last Dawn' which was set in a world of zombies.
This is the first time such an Expo has been held in
Australia, and this augurs well for the game development industry
in the country and especially for Western Australia. Some of the
superstars of the game development world from the US & Japan
(including developers of 'Gears of War', 'Destroy all Humans',
'Metal Gear Solid', 'Killer 7', 'Rez') were on hand giving
seminars on their experiences & inspirations in their
illustrious game development careers.
Zyberflux is set in another universe and your 'ships' flies on
a flux/rail while navigating a myriad of obstacles and surviving
by destroying , and shooting down enemies in order to reach the
end of the level where 'The Big Kahuna' awaits. Although simple
in concept, they did everything from scratch, taking weeks to
complete and an incredible amount of teamwork for this busy
group, many of whom set aside precious time from their ongoing
PhD projects to work on this interesting project.

Flying on the Flux
While CSSE has no specific degree programs or Majors with the
words 'Games' in the title, the flagship degree programs of the
School including the Bachelor of Computer Science & Bachelor
of Engineering (Software Engineering) contain units such as
Visualisation, Algorithms for Artificial Intelligence and
Computer Graphics, among others, which to an extent provides a
foundation for anyone who actually does want to venture into the
games programming. Of course a lot of hard work and self study
would be required as well, as this is a constantly changing
field, and one in which the oft quoted ?lifelong learning? phrase
is extremely relevant!

The Big Kahuna
When asked about the experience, Jason Wong related that "It
was definitely worth all the effort we put it. It was really fun
working together as a team, towards a common goal. I think the
journey was more meaningful than the destination. It really was a
great feeling to give it your all to create something from
nothing. Not only that, but I feel that the skills we have pick
up along the way will be very useful in securing a place in my
future career."
Associate Professor Amitava Datta who is the PhD supervisor
for many on the team said, "I am very proud of them, they are
hardworking and industrious, and aside from their success at this
competition, their PhD projects which are close to completion
look to be of very high quality and brings a new dimension to the
field."
Scott's 'Last Dawn' is a game about
surviving in a zombie infested world, scavenging for supplies and
trying to defend your base from zombies until you are rescued.
The game was built on an engine made from
scratch over a period of months. We expect big things from Scott
in the future.

Last Dawn
For the interested, previews of both games are now on the
Awesome
Animations website of CSSE, a site dedicated to displaying
the breadth of research going on at the School, outreach work and
generating a love for the sciences among school children.
Lectopia Continues UWA WAITTA Streak
At a glittering awards ceremony on the 23rd of March 2007 in
the Grand Ballroom of the Burswood Resort Hotel, UWA's Lectopia
team walked away as deserving winners in the 'Product' category
of the 16th WA Information Technology & Telecommunications
Awards (WAITTA 2006-2007). The award, recognising excellence in
an IT&T product developed by a Western Australian
organisation, was received by Project Director Michael Fardon on
behalf of the team. There was strong competition from a diverse
field in this category, with a total of four shortlisted
products.
The Lectopia team's win makes it the 6th time in a row that
UWA have won a WAITTA, with UWA's School of Computer Science
& Software Engineering winning the 'Student' Category every
year since 2002.
The WAITTA Awards have been conducted annually since 1991 by
the WA Branch of the Australian Computer Society Inc. The purpose
of the WAITTA is to recognise outstanding performance and
contributions by members of the IT&T community in Western
Australia.
UWA's winning streak looked in danger of ending, when Daniel
Deluca-Cardillo, Quenten Thomas & the 3rd Year PC 3200 team
of Sam Chang, Roy Chen, Jun Hagiwara, Dean Herbert, Dean Scarff
& Evgeni Sergeev of the School of Computer Science and
Software Engineering were all given Finalist awards in the
'Student' category, but the School's 'Big Brother' in the form of
the Lectopia team who in fact comprise two graduates from the
School of Computer Science and Software Engineering (Shaun
Procter, Shay Telfer and Damyon Wiese), preserved UWA's proud
record by scooping the final award of the night!
Lectopia is a leading lecture capture and delivery solution
developed by UWA's Arts Multimedia Centre. The intention of
Lectopia is to support and enhance the traditional lecture
method, and provide students with easy and convenient access to
their learning materials. Since development commenced in 1999,
Lectopia is now used by almost 40% of Australian universities,
including UWA. International interest in the system, particularly
from the US and UK markets, has been overwhelming. Newcastle
University has just become the first UK university to license the
Lectopia, and the system has been in usage at Duke University in
the US since 2005.
Daniel, was shortlisted for his '3D Pose Recovery of the Human
Arm' which was an honours project using filtering techniques to
recover the 3D pose of a human arm from a single video sequence.
Quenten's 'Vessel Classification from Periscope Data' was an
honours project commissioned by Raytheon Australia that helped
identify ships from submarine periscope data. Daniel &
Quenten were supervised by Dr Du Huynh & Dr Cara MacNish
respectively.
'DockTalk' was UWA's other finalist and this was the first
time ever that a 3rd Year Student project was successful in being
shortlisted as a Finalist for WAITTA. This was developed for
Thales Australia and is a 'Jabber Instant Messaging Messenger
Client' which operates on handheld devices allowing
bi-directional conversations to talk place over wireless
networks. A/Professor Richard Thomas deserves special mention for
guiding a Year 3 team to a finalist spot. Something that we have
never achieved in the past.

The Lectopia team (l-r): Shaun Procter, Damyon Wiese, Shay
Telfer, Mike Fardon, Jocasta Williams, Kate Goodwin
School of Computer Science & Software Engineering
Finalists : Standing (l-r): Quenten Thomas, Daniel
Deluca-Cardillo Sitting (l-r): Evgeni Sergeev, Roy Chen, Dean
Herbert
Honours Student paper accepted at ACM
Congratulations to Christian Brown (completed Honours degree
with CSSE in Nov 2006) whose paper "Visualizing Berkeley
Socket Calls in Students' Programs" has been accepted for
the 2007 ACM Annual Conference on Innovation in Computer Science
Education (June 2007, Dundee Scotland)
UWA's Google Angel!
Jessica Manea an undergraduate student at the School of
Computer Science and Software Engineering, UWA, was one of only 2
high achieving West Australian women to be on the 2006 Google
Australia Anita Borg Scholarship Shortlist!
The Google Australia Anita Borg Scholarship was set up in 2006 in
memory of Anita Borg, the founding director of the Institute for
Women and Technology. A true visionary, she was appointed by US
President Bill Clinton to the Presidential Commission on the
Advancement of Women and Minorities in Science, Engineering, and
Technology. Anita dedicated a significant portion of her life
encouraging women to pursue careers in the computing and IT
disciplines and to promoting the advancement of women in these
fields.
The award process itself was extremely rigorous, and involved the
writing up of answers to 3 essay questions, the submission of a
proposal for an IT project, and of course a detailed resume,
which was followed by 2 telephone interviews. So impressed was
Google with Jessica that she was flown to Sydney for a special
retreat along with others on the short-list and spent a day at
the newly opened Google Sydney office, apart from also being
awarded with a $1,000 prize.
She said, “This was very tough, however the topics are so
engaging that it was an extremely worthwhile experience. It was
great to meet and get to know other bright young women who have
similar interests, goals and aspirations as I do. I’d
encourage all young women in computer science and related
faculties to apply for this wonderful scholarship
opportunity.”
Jay Jay Jegathesan, School Manager for the School of Computer
Science and Software Engineering said, “We are very happy
for Jessica. This gives impetus to the focus we have had on women
in IT through our Awesome Animations and Animatronics Outreach
Programme. Our outreach programme included activities that have
similar goals including participation in the “Go Girl Go
for IT“ event, the “Forensics Day”,
“Women in Engineering” events and visits to various
girls schools throughout WA.
Dr Ajmal Mian wins the CORE Award
Dr Ajmal Mian, has done Computer Science and Software
Engineering and The University of Western Australia proud, by
winning the CORE Distinguished Doctoral Award for 2006!
In doing so, he becomes the first Western Australian PhD
graduate to receive this award.
For further information, visit the Core Website. A list of Past
Winners is also available.
Congratulations also to his supervisors Associate Professor
Mohammed Bennamoun & Professor
Robyn Owens in guiding Ajmal to his award winning
submission!
UWA roars into WAITTA contention!
The School of Computer Science & Software Engineering
(CSSE), UWA have always produced strong candidates for the
Western Australian Information Technology and Telecommunications
Awards (WAITTA), and the quadruple defending champions did not
dissapoint, with 3 of the 4 finalists for the 2006 award being
from CSSE.
Honours student, Daniel Deluca-Cardillo's '3D Pose Recovery of
the Human Arm' was one of the selected finalists. His work
entailed the digital recording of the movements of a human
subject. Some of the implications for future research coming from
this work include its potential in security surveillance,
rehabilitation analysis, the study of animal behavious and
movement and even hand gesture & sign
language recognition.
Quenten Thomas (Honours) was also shortlisted for his 'Vessel
Classification from Periscope Data' work. The long-term aim of
the project is to develop a system capable of identifying ships
in a digital periscope image. The system needed to be be capable
of identifying ships from only small glimpses, run in real time,
and still work in all sorts of harsh maritime conditions, and
this was achieved through the creation of an automatic ship model
generator for testing.
An added bonus is that this is the first time a Year 3
'Professional Computing' project team has been selected. Sam
Chang, Roy Chen, Jun Hagiwara, Dean Herbert, Dean Scarff &
Evgeni Sergeev are the darkhorses for the award with their
'DocTalk' submission!
Congratulations also goes out to their supervisors, Dr Cara
MacNish, Dr Chris McDonald, Dr Du Huynh & Dr Richard
Thomas.
Fingers crossed, and best of luck to all, as the winners will
be announced on the 23rd of March this year!
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