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Research Seminar - August 2003
Texture Synthesis by Example
Minh Tran
School of Computer Science & Software Engineering
11am Friday 29th August, 2003
Computer Science & Software Engineering
Seminar Room 1.24
Abstract:
My proposed research is focussed on texture
synthesis by example. The key to texture synthesis is to identify what
features or statistics must be shared between two images to be
perceived as the `same' texture. This can be achieved by imitating
discriminating texture properties such as randomness and
regularity. To emulate the generative process of textures, current
methods match selected image characteristics between the output and
sample image. E.g. multiresolution histograms, patch edges, pixel
neighbourhoods, complex wavelet statistics, and multi-scale filter
responses. However, these methods have problems such as speed, output
quality, required memory, robustness to different texture types, and
user intervention. Hopefully, my proposed research will alleviate
these shortcomings where possible, as well as extend texture synthesis
to arbitrary surfaces.
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